Once upon a time, Unity promised to overhaul the way developers would build user interfaces in their Unity-powered games. This was roughly around the time man discovered fire*. [* In non-snark time, ...
There's a better set of tools than using Windows Presentation Foundation (WPF) straight out of the box: WPF plus Prism (formerly "Composite Application Guidance for WPF and Silverlight") and Unity.
The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make ...
In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch controls, ...