It might not always be clear why the wait was so long, but many open-world titles were well worth the wait, even if it meant adding a few years to the development cycle. Following the success of the ...
Creative Bloq on MSN
Why this indie dev built its own game engine to push pixel art further
While many indie devs have taken to third-party engines like Unity and Unreal Engine, which offer accessible tools such as visual scripting, Sophia comes from an architectural and coding background, ...
Ashley Guchhait began developing Squirrely Roo Rabbit as a senior at MICA. Eight years later, she’s cofounded her own studio to continue bringing the game to life.
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