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100 Hours of Learning Blender
In this video, we document our journey of learning the 3D modeling software Blender, dedicating 100 hours to mastering it. We ...
Blender Extended Expressive Renderer (BEER) is a free and open source realtime non-photoreal (NPR) rendering engine with Malt as the backend. The main feature of BEER is the ability to extend the ...
This shader has been an experimental project for me and will likely not receive any further development. It is by no means a finished product and can be improved upon in many areas. Nervertheless I ...
Beeble’s SwitchLight 2.0 generates full-scene PBR maps from video. In this interview, co-founder Hoon Kim explains what’s new and what’s coming in 3.0.
Microsoft has a fix for long shader compilation wait times. The system is called Advanced Shader Delivery, and it's being ...
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Blender tutorial - How to Make Dissolve Effect
Use Geometry Nodes to create particles, use node shader to partially cover the object and Use Modifier to create chaos of particles. Requires Blender version 2.9 or later Subscribe! subscribe subscrib ...
Borderlands 4 developer Gearbox has asked PC gamers to wait 15 minutes for shaders to compile in the background while playing after some said this week’s update had caused increased stuttering.
Having Borderlands 4 Issues After The Latest Patch? You Might Need To (Sigh) Clear Your Shader Cache
Gearbox has explained that Borderlands 4's latest patch needs to go through shader compiling, leading to temporary stuttering ...
Weekly Big Encore Boss has switched to a tougher variant of a different existing boss with an even more rewarding loot pool ...
September 1, 2025: We checked for new Destiny 2 codes. What are all the active Destiny 2 codes? Emblems are essential to authentic Guardian flair. They offer an opportunity for expression among your ...
Redeemable codes in Destiny 2 are a neat bonus any player can use to earn various cosmetics, including exclusive emblems and shaders that can’t be earned elsewhere. The real bonus is that they’re all ...
I am a self-taught artist/hobbyist living in Italy. I've always been curious about the world of 3D modeling/CG, but never had the chance (or time) to sit down and learn. During the strict lockdowns in ...
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