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The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. The change comes just in time for Oculus developers, as the company recently announced it’s ...
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the ...
Epic Games has announced the release of Unreal Engine 4.27, which will supposedly introduce new features for creators across game development, film and television, architecture, automotive and more.
The story is similar for the Unreal Engine. Version 4.23, which is out now, includes full support for OpenXR 1.0 but does not fully support HoloLens 2 and new Windows Mixed Reality headsets.
Taking VR online Although OpenXR is designed to work well with major game engines like Unreal and Unity, Khronos is also looking to link it up with the web-based virtual reality standard, WebVR.
Recently, the company introduced OpenXR compatibility, allowing Unreal-based content to be viewed in 3D without conversion. This expands the user experience with broader and more immersive 3D ...
Khronos releases OpenXR 0.90 provisional specification, a royalty-free, open standard that provides access to AR and VR platforms and devices.
Unreal Engine led the way with support for the OpenXR 0.9 provisional specification, and we're excited to move the 1.0 revision forward in collaboration with our hardware partners releasing at the ...
Khronos, the group behind the OpenGL and Vulkan graphics APIs, has unveiled a new open standard virtual reality initiative at GDC 2017, known as OpenXR.
OpenXR is now available for Windows Mixed Reality devices through the Microsoft Store. Support for OpenXR means that users can run OpenXR-based applications.
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