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"OpenGL 4.0 exposes the same level of capability of GPUs as DirectX 11," the competing interface from Microsoft, Khronos said in a presentation. The company announced the new standard, along with ...
With all of the noise recently surrounding AMD’s Mantle, DirectX 12, DirectX 11 and even OpenGL, NVIDIA wanted to clear the air somewhat, and ...
Among the features new to OpenGL 4.0 are support for hardware tessellation and improved integration with OpenCL, enabling the GPU to better handle general computations normally performed by the CPU.
Since writing good, solid OpenGL code has been (and probably still is even with DX8) FAR easier than doing it in DirectX, OpenGL renderers tend to be better written than their DirectX counterparts.
One of DirectX's three co-creators, Alex St. John, explains why Apple's Metal is such a blow to OpenGL, and what it means in the long run.
OpenGL and DirectX most likely will be following AMD Mantle API's footsteps by providing low-level access for video cards.
Here we can see the percentile difference between DirectX 11, DirectX 12, and OpenGL: This is astonishing and showcases the kind of optimization on low-mid range hardware.
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2 ...
At its Siggraph 2014 booth, Intel is showing off one of the first public demos of DirectX 12 and Direct3D 12 -- and the improvement over older graphics APIs, such as DirectX 11, is really quite ...
Details about glNext, the next-gen OpenGL successor, will be revealed at GDC in March. Should DirectX 12 and AMD's Mantle be scared?
Ok, so I installed Max Payne the other day, went into the 3D setup thing, was kinda pissed at the lack of OpenGL support, but I figured D3D only sucks because it looks bad, but the performance ...