Super Nintendo launch game F-Zero was an impressive feat of development at the time. With its use of Mode 7 visuals it made for a compelling single-player futuristic racing experience that is ...
Matthew is a news and features editor at DualShockers, as well as a video producer and trainer for all incoming News and Features writers. He holds a Bachelor's in journalism from Kent State ...
Related reads:End of an Era: Nintendo's Long-Running Mario Kart 8 Deluxe Black Friday Bundle Is No More It looks like an internal logo for Nintendo Switch’s codename, “NX,” has been discovered and ...
Argonaut founder Jez San says that as part of its deal with Nintendo, it prototyped a 3D platforming game that influenced the creation of Super Mario 64. Argonaut went on to make the prototype into ...
When Ubisoft Milan pitched its idea for Mario + Rabbids Kingdom Battle to Nintendo, the team had just three and a half weeks to craft a playable demo before showing it to Mario creator Shigeru ...
Super Mario Bros. was indirectly responsible for the rise of the first-person shooter genre. No, seriously. To celebrate the 25th anniversary of Commander Keen, John Romero has released a video ...
Wired's Chris Kohler dug up a fantastic piece of videogame history, detailing how a failed prototype became the basis for the megahit Super Mario Bros. 2. If you played this game obsessively for some ...
Before there was a Super Mario Bros. 2 (in the US), and before there was a Doki Doki Panic, Nintendo was messing around with the idea of vertical platforming. "The idea was that you would have people ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results