Health Promotion Practice, Vol. 14, No. 5 (September 2013), pp. 777-790 (14 pages) Background. The aim of the present study was to investigate factors influencing the adoption, implementation, and ...
Gamification is an increasingly popular form of health intervention but its efficacy remains elusive due to a lack of clarity in its conceptualization and operationalization. This study aimed to ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results