Gamification is one of the biggest in education trends right now in education. According to ISTE, “Gamification is about transforming the classroom environment and regular activities into a game” ...
With U.S. colleges and universities battling enrollment declines, many student affairs officials are turning to gamification platforms to meet students where they are and keep up with the evolving ...
Gerilyn Williams, a middle school math teacher in New Jersey, was looking for ways to make math more fun and engaging for her students. She learned about gamification and tried it out in her classroom ...
The concept of gamification is increasingly gaining popularity - tourists frequently traveling overseas earn frequent flier points from their preferred airline; customers purchasing apparel from their ...
"Games are more than just tools to pass the time and have fun with your friends. We can find elements of gaming now in other areas of entertainment, digital marketing, the workplace, and lifestyle.
(MENAFN- GlobeNewsWire - Nasdaq) The global game-based learning market is poised to reach $94.73 billion by 2033, experiencing a CAGR of 20.85% from 2025. Factors such as increasing digitalization, ...
Dublin, Sept. 29, 2025 (GLOBE NEWSWIRE) -- The "Game-based Learning Market Report by Component, Platform Type, Deployment Mode, Game Type, End-User, Countries and Companies Analysis 2025-2033" report ...